

I don't like to play point and click toons, I seldom use pure fighter classes, and often all my party members are casters, single class, dual or multi.įor me a well played battle is a battle where my party members position themselves carefully on the battle field, using at best its features, to control who the enemy target and to focus the fire on the right enemies at the right moment, precise timing for me is crucial. I mostly run 3 or 4 people parties, for me it is the sweet spot, but sometimes also solo or whatever number of characters up to 6, and I micro manage a lot. Talking of the BG games, and mostly of BG2 that is the RPG game I play the most I simply could not play without pause and I use extensively the auto pause function, without the pause I would have to change completely my play style. I don't have so much experience with other RPGs, but i suppose that it depends a lot on how the RPG is designed. It only asks me to adapt to that, and it's up to everyone else if they think they want to do that or not.Īnd if I really have to answer the door or go to the bathroom, I can still hit quicksave and exit the game.

Besides, I expect that a game without the ability to pause will be made so that you can play it that way. I wouldn't stay away from a game that looks interesting depending on the ability to pause it or not. If I have the ability to pause, I use it.

So I take it in stride, as part of the game mechanics. But then, people prefer games to be realistic, right? And what's less realistic than having your companion on fire, stopping time and then rummaging around in your backback for something to douse that fire and heal him? Sometimes my reflexes make me hit it in battle, which is bad because in DOS it skips your turn.Īt first those things bothered me a bit. One other issue I'm having is that I tend to play with my left hand hovering over the Space bar out of habit. Īlso, when you get harmed outside of combat (after triggering a trap or accidentally walking on a harmful surface, for example), you can't hit Pause and organize your potions or healing spells, you must be quick or die (the latter, mostly). The only moments where I miss the pause button in Divinity:Original Sin is when I want to talk to an animal, because it's very difficult to click on a running mouse, rabbit or chicken.

In games that have the ability to pause, I have to hit the button all the time during combat to micromanage my party (don't like using AI), which is immersion-breaking, too. In combat it's unnecessary because of the turns, and out of combat there's not much happening that interferes with it. It certainly takes getting used to, but I don't miss the ability to pause. That made me start playing Divinity: Original Sin so that I can form an opinion. I had only ever played games with pause before I saw the RTwP vs TB discussion starting when BG3 was announced.
